
Lotto Dreams
Compositing Project
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Specializing
For this project, I wanted to turn my attention to compositing. I keyed out a greenscreen sleeve, animated/ Textured an Arm provided by McCarthy3D, and comped the final render passes.
I wanted to work with some greenscreen elements for this project and found a sleeve on amazon. I added the tracking dots before shooting.
This was the arm I started with. It proved too difficult to push the sense of realism I was going for so I shifted to the newer arm.
Final arm
Threw my arm into substance painter and spent time pushing the realism, added edge wear and dirt to add some depth.
Arm provided by McCarthy3d
Rig provided by Nora Hailey
Grading
Before
After
Nuke Tree
Final Comp
I had Renderman available out Maya renderer and produced some beautiful passes. This ended up being my final comp out of Nuke.