
Scrap: An AIE Major Prodution
Producer | Compositing Artist
↓
A Learning Curve
Over the course of 20 weeks, my team of 4 had to conceptualize and produce our final film. We decided that we should take the opportunity to learn the live-action tools provided by Unreal Engine 4. I trailblazed using movie render queue and importing camera tracks from Nuke/Maya. Saving us production time allowed us a more extensive scope.
My Final Nuke Tree of Scene 2
I used crypto-matte to isolate the mattes of the foreground and background assets appropriately and enhance the opacity of the hologram sign assets.
Key Before the Roto
I was happy to lend my skills at keying the 3 vet shots.
Clean alpha


Layout
I was responsible for creating the layout of our live-action scenes in Maya. As a team, we walked through Seattle and scouted various locations. We were able to grab the measurements of these locations to create assets to real-world scale.
Our attempt to replicate a shakey camera effect resulted in an increased difficulty to tracking the project, but I'm thrilled with how clean the final track was.